

This will open the AVD Manager and if you haven't already installed HAXM (ie: you performed a default install and have downloaded the HAXM installer as outlined above), then you will be prompted to install HAXM now. Once the project IDE is open you can click on the Open AVD Manager button at the top of the window: To get to the AVD Manager, you now need to create a new, blank, project in Android Studio (just create a project and click through on all the default values). For more information on HAXM please see here. IMPORTANT: For Windows PC users, before you can use HAXM you must have disabled Hyper-V (if you have it installed), and also ensure that HAXM will work on your machine.

This has simply downloaded the HAXM installer, but hasn't actually installed it on your machine yet. Once you click Apply this will be added to the SDK Tools and you can close the SDK Manager. To install this, you need to first go back to the SDK Manager and then in the SDK Tools section select Intel x86 Emulator Accelerator (HAXM installer): If your Virtual Devices do not work without HAXM, then try installing it. Note that HAXM may not be required on your machine. If you have performed a default install of Android Studio then before you can open the AVD manager you will first need to ensure that you have installed Intel HAXM, as the different device emulators require it to run. If you performed a default install, however, you will need to take some additional steps.

This program permits you to create and run different Android Virtual Devices, and if you have followed the Android Setup Guide and used a custom install for Android Studio then it should be installed and ready to use, so you can skip down to the section on Using The AVD Manager. If you have installed Android Studio on your Mac or PC then you have access to the AVD Manager.

Note that if you do not own any real Android devices, we do not recommend an emulator as the only testing you do before you do a store submission! Performance levels can be much lower on a phone than on your beefy PC, so your game might kill low-end phones and you'd never know until you started getting crash reports back from customers. In this article we explain how to set up an AVD for use in this way.įor more information on AVDs see here: Create And Manage AVDs and you can target these from GameMaker and test projects on them just as you would a physical device (to a reasonable degree!). An AVD is an virtual machine running Android on an emulated set of device specifications, including memory, screen size, CPU, etc. When building a project for the Android target, it's not always possible to have a range of physical devices at hand to test different screen sizes or processing power, which is where emulation and Android Virtual Devices (AVDs) come in handy.
